The volume scale gizmo is another type of gizmo which allows you to perform object scaling, but it works a bit differently than the standard scale gizmo. In order to use Step snapping, you have to keep the CTRL key pressed and then use the scale gizmo as you normally do (drag the axes or the multi-axis triangles or press SHIFT to scale along all axes at once). For example, if the step value is set to 1, a scale operation will be performed only when the accumulated scale is >= 1. The scale gizmo supports Step snapping which allows you to scale in increments of a specified world unit amount. If you want to perform a scale operation along all axes at once, you have to keep the SHIFT key pressed and then drag the mouse around. Clicking on one of these triangles and than dragging the mouse, will perform a scale operation along 2 axes at once. Clicking on of these axes and dragging the mouse, will perform a scale operation along the specified axis.Īs you can see in the image above, there are also 3 multi-axis triangles. The following image shows the scale gizmo: Note: Step snapping works only when you are using one of the 3 colored circles. In order to use Step snapping, you have to keep the CTRL button pressed and then manipulate the gizmo as you normally do. Only when the accumulated rotation amount is >= 15. For example, if this step value is set to 15, a rotation is performed The rotation gizmo supports Step snapping which allows you to rotate in increments of a specified step value (expressed in units of degrees). If you click on a point on the imaginary sphere (not on any of the components that we have discussed so far), you will be able to rotate around the camera right and up axes. Clicking on this circle and then dragging the mouse will allow you to rotate around the camera view vector. You can rotate around a single axis by clicking on one of the circles and then start dragging the mouse.Īs you can see in the image above, there is also an outer circle (the one which encloses the rotation sphere and which is also slightly bigger). The rotation gizmo has 3 colored circles that can be used to rotate around a single axis. The rotation gizmo allows you to rotate objects in the scene. The following image shows a screen-shot of the rotation gizmo: Works in the same way as vertex snapping, but it applies to the center and corner points of the objects' bounding box. This works in the same way as vertex-to vertex snapping, but this time the source vertex will be snapped to one of the grid's cell corner points. Once you found the vertex that you are interested in, press the left mouse button and move the mouse around to snap the selected objects. The objects will be snapped to the vertex which is closest to the mouse cursor.
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Press the V key on the keyboard and then move the mouse around to select one of the vertices of the selected game objects. This is the vertex that will be snapped to the destination position. In order to use step snapping, you have to keep the CTRL button pressed and then manipulate the gizmo as you would normally do (using the axes or the squares or pressing the SHIFT key to translate along the camera right and up axes).
3dxchat customization manual#
Gizmo released a post today with an instruction manual for the World Editor